Roadmap

Here I show where the game stands. From top to bottom: what has already shipped, what I am building now and what comes next. I do not put dates on it: each part comes out when it is ready.

  • Shipped 1
  • In progress 1
  • Up next 12
  • On the horizon 4
  • Still thinking5 · things I have not decided yet

Updated on October 9, 2026

00 · Foundation

In progress · 1 item

This is the base of the game: your account, the app on your computer, with automatic updates, and the connection to the server. There is nothing to play yet, but everything else stands on it.

  1. Shipped · Interface

    English and Portuguese

    The game has two languages from the start, in the app, the emails and the site. Every new screen ships in both.

01 · Designing the game

You are here · In progress · 1 item

I am designing each system carefully before I build it. Items marked "still thinking" are decisions I have not made yet. The site and this roadmap are already online.

  1. Being built now · Interface

    Hologram look

    Violet light on a dark starfield, with soft glows. I drew this look for the whole game, and the site already uses it. The next step is replacing the app's placeholder look with it.

02 · Command deck

Up next · 10 items

You never fly anything. You run a company from panels, on a screen that can be dense for veterans and simple for newcomers.

  1. Up next · Interface

    Panel screen

    You build your screen from eight panel types (map, sheet, table, chart, form, schedule, log and guide), like a trading terminal. Newcomers get ready-made arrangements. Panels of the same color show the same selection, and later you will be able to spread everything across several monitors.

  2. Up next · Interface

    Ctrl+K and short codes

    Ctrl+K finds anything, even with typos. Items, places and exchanges have optional short codes that are the same in every language, such as the chemical symbol for elements. Every panel has an address you can share or save.

  3. Up next · Interface

    Density to taste

    The screen can be comfortable for newcomers or compact for those who know the game. The overall size also adjusts in three steps.

  4. Up next · Interface

    Live numbers

    Stocks, balances and timers keep moving on screen all the time, without waiting for anything to refresh. Every forecast is marked as an estimate.

  5. Up next · Interface

    The math behind every number

    Hover over any number to see how it was worked out, step by step down to the last term. That includes the cost on arrival, with taxes and tariffs.

  6. Up next · Interface

    Confirmation only when it matters

    Costly actions only ask for confirmation above a limit, by value or by distance from the reference price. You set those limits.

  7. Up next · Interface

    Alerts wherever you are

    Alerts reach you through the in-game center, system notifications, Discord, email and your phone, Telegram included. You hear about it when something important happens to your company.

  8. Up next · Interface

    Automatic rules

    You can set up recurring orders, restocking of consumables, automatic sales and rules that act when a stock runs low or a price crosses a line. Automation is a premium feature and stops when premium runs out.

  9. Up next · Interface

    In-game encyclopedia

    Every item, building, recipe and rule will have an explanation inside the app, linked from wherever it shows up.

    Still thinking

  10. Up next · Interface

    Accessibility

    From the start, no information depends on color alone, text and interface scale from 80% to 200%, and you can play entirely by keyboard, with an option to reduce motion. Screen reader support comes later.

05 · Industry

Up next · 1 item

Production chains are long and expensive on purpose, so that working together pays off. Resources never run out, but the rich ones lie far away or on hostile worlds. Land is scarce, workers have needs and every machine wears out.

  1. Up next · Interface

    Production planner

    Inside the game you see the full recipe tree, the cost per unit and the profit per hour, and you can simulate a base before building anything. Community tools will be able to read the same data.

06 · Trade

Up next · 1 item

No NPC buys or sells anything. Every market is built by players, and the game only matches orders and enforces contracts. In the first days, goods themselves do the job of money.

  1. Up next · Interface

    Market charts and history

    I have not decided yet how detailed the market charts will be or how long price history is kept.

    Still thinking

09 · Alpha

On the horizon · 1 item

Testers will play the economy in a universe that will be wiped afterwards. Free accounts and premium already exist at this stage, but the token does not. I will tune the game's balance based on how they play.

  1. On the horizon · Interface

    Panels in their own windows

    Soon after the first playable part, you will be able to pull any panel out into its own window and spread your screen across several monitors.

10 · Nations and politics

On the horizon · 1 item

Players found nations, choose a regime and write laws the game enforces by itself. Nations also issue the only kind of money there is.

  1. On the horizon · Interface

    What applies here

    I want a panel with the laws in force where you are, a warning before you commit a crime, and laws taken into account by the route planner and when you choose where to settle.

    Still thinking

15 · Beyond

On the horizon · 2 items

What comes after launch and is already on my list: shortcuts across the galaxy, unions of nations, tools for those who build on top of the game and more to do in the universe.

  1. On the horizon · Interface

    On your phone

    I want you to be able to keep an eye on your company from your phone, beyond the alerts.

    Still thinking

  2. On the horizon · Interface

    More languages

    I want to add languages beyond English and Portuguese, in the app and in the public channels. I have not decided which ones or how yet.

    Still thinking

What never changes

  • One server for the whole world.
  • An eternal universe: it never resets.
  • No NPCs: players run everything.
  • Panels, not cockpits: you never fly anything.
  • Continuous real time: the universe never stops.
  • Only humans, a fictional galaxy, the far future.

How this roadmap changes

With every new version I come back and update this page: things move from Up next to In progress and then to Shipped. When I change my mind about something, it changes here too. Whatever is marked Still thinking is something I have not decided yet.

Want in now?

The foundation is already live, and I am building the rest in the open, in front of whoever plays. Download the current version →